change namespace to SemiColinGames
GitOrigin-RevId: 3c4e116e770edfcca7f661b3f0d74bb312aa6a04
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@ -3,7 +3,7 @@ using System;
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// Good background reading, eventually:
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// Good background reading, eventually:
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// https://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
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// https://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
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namespace Jumpy {
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namespace SemiColinGames {
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class Camera {
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class Camera {
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private Rectangle bbox = new Rectangle(0, 0, 1920 / 4, 1080 / 4);
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private Rectangle bbox = new Rectangle(0, 0, 1920 / 4, 1080 / 4);
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@ -2,7 +2,7 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Jumpy {
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namespace SemiColinGames {
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static class Debug {
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static class Debug {
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struct DebugRect {
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struct DebugRect {
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public Rectangle rect;
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public Rectangle rect;
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@ -1,6 +1,6 @@
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using System;
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using System;
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namespace Jumpy {
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namespace SemiColinGames {
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class FpsCounter {
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class FpsCounter {
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private double fps = 0;
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private double fps = 0;
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private int[] frameTimes = new int[60];
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private int[] frameTimes = new int[60];
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@ -1,6 +1,6 @@
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using System;
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using System;
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namespace Jumpy {
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namespace SemiColinGames {
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// A History is a queue of fixed length N that records the N most recent items Add()ed to it.
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// A History is a queue of fixed length N that records the N most recent items Add()ed to it.
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// The mostly-recently-added item is found at index 0; the least-recently-added item is at index
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// The mostly-recently-added item is found at index 0; the least-recently-added item is at index
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// N-1. Items older than the History's size are automatically dropped. The underlying
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// N-1. Items older than the History's size are automatically dropped. The underlying
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@ -1,6 +1,6 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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namespace Jumpy {
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namespace SemiColinGames {
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public interface IDisplay {
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public interface IDisplay {
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void Initialize(GameWindow window, GraphicsDeviceManager graphics);
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void Initialize(GameWindow window, GraphicsDeviceManager graphics);
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void SetFullScreen(bool fullScreen);
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void SetFullScreen(bool fullScreen);
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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Input;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Jumpy {
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namespace SemiColinGames {
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public class JumpyGame : Game {
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public class JumpyGame : Game {
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GraphicsDeviceManager graphics;
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GraphicsDeviceManager graphics;
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Jumpy {
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namespace SemiColinGames {
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public class KeyboardInput {
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public class KeyboardInput {
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private KeyboardState oldState = Keyboard.GetState();
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private KeyboardState oldState = Keyboard.GetState();
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private List<Keys> newKeysDown = new List<Keys>();
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private List<Keys> newKeysDown = new List<Keys>();
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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Input;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Jumpy {
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namespace SemiColinGames {
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class Player {
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class Player {
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enum Facing { Left, Right };
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enum Facing { Left, Right };
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enum Pose { Walking, Standing, Crouching, Stretching, SwordSwing, Jumping };
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enum Pose { Walking, Standing, Crouching, Stretching, SwordSwing, Jumping };
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Jumpy {
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namespace SemiColinGames {
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enum Terrain {
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enum Terrain {
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Empty,
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Empty,
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Grass,
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Grass,
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