diff --git a/Jumpy.Shared/Player.cs b/Jumpy.Shared/Player.cs index 0d1d7b8..899bc8f 100644 --- a/Jumpy.Shared/Player.cs +++ b/Jumpy.Shared/Player.cs @@ -29,6 +29,8 @@ namespace Jumpy { this.texture = texture; } + // TODO: refactor input to have a virtual "which directions & buttons were being pressed" + // instead of complicated if-statements in this function. public void Update(GameTime time, History gamePad) { if (gamePad[0].IsButtonDown(Buttons.A) && airState == AirState.Ground) { pose = Pose.Jumping;