Game objects now take in a ContentManager & load their own textures.
GitOrigin-RevId: 4f40548d9f100f4bad181a59f4df44397f7ccf76
This commit is contained in:
parent
f0ea8d8ef2
commit
02aba3ad84
@ -1,4 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -35,8 +36,8 @@ namespace SemiColinGames {
|
||||
private const int swordSwingMax = 6;
|
||||
private float ySpeed = 0;
|
||||
|
||||
public Player(Texture2D texture) {
|
||||
this.texture = texture;
|
||||
public Player(ContentManager content) {
|
||||
this.texture = content.Load<Texture2D>("sprites/ccg/ninja_female");
|
||||
}
|
||||
|
||||
public int Facing { get; private set; } = 1;
|
||||
|
@ -18,7 +18,7 @@ namespace SemiColinGames {
|
||||
readonly Texture2D grasslandBg1;
|
||||
readonly Texture2D grasslandBg2;
|
||||
|
||||
public Scene(GraphicsDevice graphics, Camera camera, ContentManager content) {
|
||||
public Scene(ContentManager content, GraphicsDevice graphics, Camera camera) {
|
||||
Enabled = false;
|
||||
this.graphics = graphics;
|
||||
this.camera = camera;
|
||||
|
@ -1,9 +1,8 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using MonoGame.Framework.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SemiColinGames {
|
||||
public class SneakGame : Game {
|
||||
@ -33,6 +32,8 @@ namespace SemiColinGames {
|
||||
Camera camera = new Camera();
|
||||
|
||||
public SneakGame() {
|
||||
Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +
|
||||
" w/ graphics backend: " + PlatformInfo.GraphicsBackend);
|
||||
graphics = new GraphicsDeviceManager(this) {
|
||||
SynchronizeWithVerticalRetrace = true,
|
||||
GraphicsProfile = GraphicsProfile.HiDef
|
||||
@ -69,9 +70,9 @@ namespace SemiColinGames {
|
||||
private void LoadLevel() {
|
||||
framesToSuppress = 2;
|
||||
camera = new Camera();
|
||||
player = new Player(Content.Load<Texture2D>("sprites/ccg/ninja_female"));
|
||||
world = new World(Content.Load<Texture2D>("tiles/anokolisa/grassland"), Levels.ONE_ONE);
|
||||
scene = new Scene(GraphicsDevice, camera, Content);
|
||||
player = new Player(Content);
|
||||
world = new World(Content, Levels.ONE_ONE);
|
||||
scene = new Scene(Content, GraphicsDevice, camera);
|
||||
}
|
||||
|
||||
// Called once per game. Unloads all game content.
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -83,7 +84,8 @@ namespace SemiColinGames {
|
||||
{ 'X', Terrain.Block }
|
||||
};
|
||||
|
||||
public World(Texture2D texture, string levelSpecification) {
|
||||
public World(ContentManager content, string levelSpecification) {
|
||||
Texture2D texture = content.Load<Texture2D>("tiles/anokolisa/grassland");
|
||||
var tilesList = new List<Tile>();
|
||||
string[] worldDesc = levelSpecification.Split('\n');
|
||||
tileWidth = worldDesc.AsQueryable().Max(a => a.Length);
|
||||
|
Loading…
Reference in New Issue
Block a user