A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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  1. using Microsoft.Xna.Framework;
  2. using System;
  3. using Xunit;
  4. namespace SemiColinGames.Tests {
  5. public class GeometryTests {
  6. private void AssertVectorsEqual(Vector2 v1, Vector2 v2) {
  7. Assert.Equal(v1.X, v2.X, 5);
  8. Assert.Equal(v1.Y, v2.Y, 5);
  9. }
  10. [Fact]
  11. public void TestVector2Rotate() {
  12. Vector2 v = new Vector2(10, 0);
  13. AssertVectorsEqual(new Vector2(10, 0), v.Rotate(FMath.DegToRad(0)));
  14. AssertVectorsEqual(new Vector2(0, 10), v.Rotate(FMath.DegToRad(90)));
  15. AssertVectorsEqual(new Vector2(-10, 0), v.Rotate(FMath.DegToRad(180)));
  16. AssertVectorsEqual(new Vector2(0, -10), v.Rotate(FMath.DegToRad(270)));
  17. AssertVectorsEqual(new Vector2(10, 0), v.Rotate(FMath.DegToRad(360)));
  18. AssertVectorsEqual(new Vector2(0, 10), v.Rotate(FMath.DegToRad(450)));
  19. AssertVectorsEqual(new Vector2(0, -10), v.Rotate(FMath.DegToRad(-90)));
  20. AssertVectorsEqual(new Vector2(-10, 0), v.Rotate(FMath.DegToRad(-180)));
  21. AssertVectorsEqual(new Vector2(0, 10), v.Rotate(FMath.DegToRad(-270)));
  22. AssertVectorsEqual(new Vector2(10, 0), v.Rotate(FMath.DegToRad(-360)));
  23. AssertVectorsEqual(new Vector2(0, -10), v.Rotate(FMath.DegToRad(-450)));
  24. AssertVectorsEqual(new Vector2(7.0710678f, 7.0710678f), v.Rotate(FMath.DegToRad(45)));
  25. AssertVectorsEqual(new Vector2(8.6602540f, 5f), v.Rotate(FMath.DegToRad(30)));
  26. AssertVectorsEqual(new Vector2(5f, 8.6602540f), v.Rotate(FMath.DegToRad(60)));
  27. AssertVectorsEqual(new Vector2(-5f, 8.6602540f), v.Rotate(FMath.DegToRad(120)));
  28. AssertVectorsEqual(new Vector2(-8.6602540f, 5f), v.Rotate(FMath.DegToRad(150)));
  29. AssertVectorsEqual(new Vector2(7.0710678f, -7.0710678f), v.Rotate(FMath.DegToRad(-45)));
  30. AssertVectorsEqual(new Vector2(8.6602540f, -5f), v.Rotate(FMath.DegToRad(-30)));
  31. AssertVectorsEqual(new Vector2(5f, -8.6602540f), v.Rotate(FMath.DegToRad(-60)));
  32. AssertVectorsEqual(new Vector2(-5f, -8.6602540f), v.Rotate(FMath.DegToRad(-120)));
  33. AssertVectorsEqual(new Vector2(-8.6602540f, -5f), v.Rotate(FMath.DegToRad(-150)));
  34. }
  35. [Fact]
  36. public void TestIntersectSegmentNotColliding() {
  37. AABB box = new AABB(new Vector2(0, 0), new Vector2(8, 8));
  38. Assert.Null(box.IntersectSegment(new Vector2(-16, -16), new Vector2(32, 0)));
  39. }
  40. [Fact]
  41. public void TestIntersectSegmentHit() {
  42. AABB box = new AABB(new Vector2(0, 0), new Vector2(8, 8));
  43. var point = new Vector2(-16, 4);
  44. var delta = new Vector2(32, 0);
  45. Hit? maybeHit = box.IntersectSegment(point, delta);
  46. Assert.NotNull(maybeHit);
  47. Hit hit = (Hit) maybeHit;
  48. Assert.Equal(box, hit.Collider);
  49. Assert.Equal(0.25, hit.Time);
  50. Assert.Equal(point.X + delta.X * hit.Time, hit.Position.X);
  51. Assert.Equal(point.Y + delta.Y * hit.Time, hit.Position.Y);
  52. Assert.Equal((1.0f - hit.Time) * -delta.X, hit.Delta.X);
  53. Assert.Equal((1.0f - hit.Time) * -delta.Y, hit.Delta.Y);
  54. Assert.Equal(-1, hit.Normal.X);
  55. Assert.Equal(0, hit.Normal.Y);
  56. }
  57. [Fact]
  58. public void TestIntersectSegmentFromInsideBox() {
  59. AABB box = new AABB(new Vector2(0, 0), new Vector2(8, 8));
  60. var point = new Vector2(-4, 4);
  61. var delta = new Vector2(32, 0);
  62. Hit? maybeHit = box.IntersectSegment(point, delta);
  63. Assert.NotNull(maybeHit);
  64. Hit hit = (Hit) maybeHit;
  65. Assert.Equal(box, hit.Collider);
  66. Assert.Equal(0.0, hit.Time);
  67. Assert.Equal(-4, hit.Position.X);
  68. Assert.Equal(4, hit.Position.Y);
  69. Assert.Equal(-delta.X, hit.Delta.X);
  70. Assert.Equal(-delta.Y, hit.Delta.Y);
  71. Assert.Equal(-1, hit.Normal.X);
  72. Assert.Equal(0, hit.Normal.Y);
  73. }
  74. [Fact]
  75. public void TestIntersectSegmentWithPadding() {
  76. AABB box = new AABB(new Vector2(0, 0), new Vector2(8, 8));
  77. var point = new Vector2(-16, 4);
  78. var delta = new Vector2(32, 0);
  79. int padding = 4;
  80. Hit? maybeHit = box.IntersectSegment(point, delta, new Vector2(padding, padding));
  81. Assert.NotNull(maybeHit);
  82. Hit hit = (Hit) maybeHit;
  83. Assert.Equal(box, hit.Collider);
  84. Assert.Equal(0.125, hit.Time);
  85. Assert.Equal(point.X + delta.X * hit.Time, hit.Position.X);
  86. Assert.Equal(point.Y + delta.Y * hit.Time, hit.Position.Y);
  87. Assert.Equal((1.0f - hit.Time) * -delta.X, hit.Delta.X);
  88. Assert.Equal((1.0f - hit.Time) * -delta.Y, hit.Delta.Y);
  89. Assert.Equal(-1, hit.Normal.X);
  90. Assert.Equal(0, hit.Normal.Y);
  91. }
  92. [Fact]
  93. public void TestIntersectSegmentFromTwoDirections() {
  94. AABB box = new AABB(new Vector2(0, 0), new Vector2(32, 32));
  95. var farPos = new Vector2(64, 0);
  96. var farToNearDelta = new Vector2(-32, 0);
  97. Assert.Null(box.IntersectSegment(farPos, farToNearDelta));
  98. var nearPos = new Vector2(32, 0);
  99. var nearToFarDelta = new Vector2(32, 0);
  100. Assert.Null(box.IntersectSegment(nearPos, nearToFarDelta));
  101. }
  102. [Fact]
  103. public void TestIntersectSegmentXAxisAligned() {
  104. AABB box = new AABB(new Vector2(0, 0), new Vector2(16, 16));
  105. var pos = new Vector2(-32, 0);
  106. var delta = new Vector2(64, 0);
  107. Hit? maybeHit = box.IntersectSegment(pos, delta);
  108. Assert.NotNull(maybeHit);
  109. Hit hit = (Hit) maybeHit;
  110. Assert.Equal(0.25, hit.Time);
  111. Assert.Equal(-1, hit.Normal.X);
  112. Assert.Equal(0, hit.Normal.Y);
  113. }
  114. [Fact]
  115. public void TestIntersectSegmentYAxisAligned() {
  116. AABB box = new AABB(new Vector2(0, 0), new Vector2(16, 16));
  117. var pos = new Vector2(0, -32);
  118. var delta = new Vector2(0, 64);
  119. Hit? maybeHit = box.IntersectSegment(pos, delta);
  120. Assert.NotNull(maybeHit);
  121. Hit hit = (Hit) maybeHit;
  122. Assert.Equal(0.25, hit.Time);
  123. Assert.Equal(0, hit.Normal.X);
  124. Assert.Equal(-1, hit.Normal.Y);
  125. }
  126. }
  127. }