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using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System;
namespace SemiColinGames {
public class DesktopGLDisplay : IDisplay { private GameWindow window; private GraphicsDeviceManager graphics;
public void Initialize(GameWindow window, GraphicsDeviceManager graphics) { this.window = window; this.graphics = graphics; window.Title = "Sneak"; }
public void SetFullScreen(bool fullScreen) { if (fullScreen) { // In DesktopGL, we misappropriate "fullscreen" to be "the settings good for recording
// gameplay GIFs".
// window.IsBorderless = true;
// graphics.PreferredBackBufferWidth = 720;
// graphics.PreferredBackBufferHeight = 405;
graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width; graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height; } else { // window.IsBorderless = false;
graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } Debug.WriteLine("display: {0}x{1}, fullscreen={2}", graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, fullScreen); graphics.ApplyChanges(); } }
public static class DesktopGLProgram { [STAThread] static void Main() { using (var game = new SneakGame()) { game.Services.AddService(typeof(IDisplay), new DesktopGLDisplay()); game.Run(); } } } }
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