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using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace SemiColinGames {
class TextureRef { private static readonly List<TextureRef> allTextures = new List<TextureRef>();
public static void LoadAll(ContentManager content) { foreach (TextureRef texture in allTextures) { texture.Load(content); } }
private readonly string contentPath;
public TextureRef(string contentPath) { allTextures.Add(this); this.contentPath = contentPath; }
public Texture2D Get { get; private set; }
private void Load(ContentManager content) { Get = content.Load<Texture2D>(contentPath); } }
static class Textures {
public static SpriteFont DebugFont; public static SpriteFont BannerFont;
public static TextureRef Player = new TextureRef("sprites/ccg/ninja_female"); public static TextureRef Heart = new TextureRef("sprites/semicolin/heart");
// Backgrounds are indexed by draw order; the first element should be drawn furthest back.
public static TextureRef[] Backgrounds = new TextureRef[] { new TextureRef("backgrounds/szadiart/pf4/background1_day"), new TextureRef("backgrounds/szadiart/pf4/background2a_day"), new TextureRef("backgrounds/szadiart/pf4/background3_day"), new TextureRef("backgrounds/szadiart/pf4/background4_day"), };
public static TextureRef Cemetery = new TextureRef("tiles/anokolisa/cemetery"); public static TextureRef Crypt = new TextureRef("tiles/anokolisa/crypt"); public static TextureRef Dungeon = new TextureRef("tiles/anokolisa/dungeon"); public static TextureRef Forest = new TextureRef("tiles/anokolisa/forest"); public static TextureRef Garden = new TextureRef("tiles/anokolisa/garden"); public static TextureRef Grassland = new TextureRef("tiles/anokolisa/grassland"); public static TextureRef Ruins = new TextureRef("tiles/anokolisa/ruins"); public static TextureRef Sewer = new TextureRef("tiles/anokolisa/sewer"); public static TextureRef Temple = new TextureRef("tiles/anokolisa/temple"); public static TextureRef Village = new TextureRef("tiles/anokolisa/village");
public static void Load(ContentManager content) { DebugFont = content.Load<SpriteFont>("fonts/debug"); BannerFont = content.Load<SpriteFont>("fonts/banner"); TextureRef.LoadAll(content); } } }
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