2020-02-19 16:19:23 +00:00
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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namespace SemiColinGames {
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class Textures {
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public static Texture2D Player;
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2020-02-19 20:00:29 +00:00
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// Backgrounds are indexed by draw order; the first element should be drawn furthest back.
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public static Texture2D[] Backgrounds = new Texture2D[4];
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2020-02-19 16:19:23 +00:00
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public static Texture2D Cemetery;
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public static Texture2D Crypt;
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public static Texture2D Dungeon;
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public static Texture2D Forest;
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public static Texture2D Garden;
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public static Texture2D Grassland;
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public static Texture2D Ruins;
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public static Texture2D Sewer;
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public static Texture2D Temple;
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public static Texture2D Village;
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public static SpriteFont DebugFont;
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public static void Load(ContentManager content) {
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Player = content.Load<Texture2D>("sprites/ccg/ninja_female");
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2020-02-19 20:00:29 +00:00
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Backgrounds[0] = content.Load<Texture2D>("backgrounds/szadiart/pf4/background1_day");
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Backgrounds[1] = content.Load<Texture2D>("backgrounds/szadiart/pf4/background2a_day");
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Backgrounds[2] = content.Load<Texture2D>("backgrounds/szadiart/pf4/background3_day");
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Backgrounds[3] = content.Load<Texture2D>("backgrounds/szadiart/pf4/background4_day");
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2020-02-19 16:19:23 +00:00
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Cemetery = content.Load<Texture2D>("tiles/anokolisa/cemetery");
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Crypt = content.Load<Texture2D>("tiles/anokolisa/crypt");
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Dungeon = content.Load<Texture2D>("tiles/anokolisa/dungeon");
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Forest = content.Load<Texture2D>("tiles/anokolisa/forest");
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Garden = content.Load<Texture2D>("tiles/anokolisa/garden");
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Grassland = content.Load<Texture2D>("tiles/anokolisa/grassland");
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Ruins = content.Load<Texture2D>("tiles/anokolisa/ruins");
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Sewer = content.Load<Texture2D>("tiles/anokolisa/sewer");
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Temple = content.Load<Texture2D>("tiles/anokolisa/temple");
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Village = content.Load<Texture2D>("tiles/anokolisa/village");
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DebugFont = content.Load<SpriteFont>("font");
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}
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}
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}
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