2020-01-23 21:08:01 +00:00
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using Microsoft.Xna.Framework;
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using System;
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namespace SemiColinGames {
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class Line {
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public static Point[] Rasterize(Point p1, Point p2) {
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return Line.Rasterize(p1.X, p1.Y, p2.X, p2.Y);
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}
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// Rasterizes a line using Bresenham's line-drawing algorithm.
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//
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// References:
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// https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
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// http://members.chello.at/~easyfilter/bresenham.html
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// http://members.chello.at/~easyfilter/Bresenham.pdf (section 1.6)
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public static Point[] Rasterize(int x1, int y1, int x2, int y2) {
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int dx = Math.Abs(x2 - x1);
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int stepX = x1 < x2 ? 1 : -1;
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int dy = -Math.Abs(y2 - y1);
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int stepY = y1 < y2 ? 1 : -1;
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int error = dx + dy;
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2020-01-25 02:09:09 +00:00
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int errorXY; // Error value e_xy from the PDF.
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2020-01-23 21:08:01 +00:00
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// The size of the output is the size of the longer dimension, plus one.
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int resultSize = Math.Max(dx, -dy) + 1;
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var result = new Point[resultSize];
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int i = 0;
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result[0] = new Point(x1, y1);
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while (x1 != x2 || y1 != y2) {
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i++;
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errorXY = 2 * error;
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if (errorXY >= dy) { // e_xy + e_x > 0
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error += dy;
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x1 += stepX;
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}
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if (errorXY <= dx) { // e_xy + e_y < 0
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error += dx;
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y1 += stepY;
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}
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result[i] = new Point(x1, y1);
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}
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return result;
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}
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}
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}
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