sneak/Shared/Debug.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace SemiColinGames {
static class Debug {
struct DebugRect {
public Rectangle rect;
public Color color;
public DebugRect(Rectangle rect, Color color) {
this.rect = rect;
this.color = color;
}
}
public static bool Enabled;
static List<DebugRect> rects = new List<DebugRect>();
static Texture2D whiteTexture;
static string toast = null;
public static void Toast(string s) {
toast = s;
}
public static void WriteLine(string s) {
System.Diagnostics.Debug.WriteLine(s);
}
public static void WriteLine(string s, params object[] args) {
System.Diagnostics.Debug.WriteLine(s, args);
}
public static void Initialize(GraphicsDevice graphics) {
whiteTexture = new Texture2D(graphics, 1, 1);
whiteTexture.SetData(new Color[] { Color.White });
}
public static void Clear() {
rects.Clear();
}
public static void AddRect(Rectangle rect, Color color) {
rects.Add(new DebugRect(rect, color));
}
public static void DrawToast(SpriteBatch spriteBatch, SpriteFont font) {
if (toast == null) {
return;
}
spriteBatch.DrawString(font, toast, new Vector2(10, 40), Color.Teal);
toast = null;
}
public static void Draw(SpriteBatch spriteBatch, Camera camera) {
if (!Enabled) {
return;
}
foreach (var debugRect in rects) {
var rect = debugRect.rect;
rect.Offset(-camera.Left, 0);
var color = debugRect.color;
// top side
spriteBatch.Draw(
whiteTexture, new Rectangle(rect.Left, rect.Top, rect.Width, 1), color);
// bottom side
spriteBatch.Draw(
whiteTexture, new Rectangle(rect.Left, rect.Bottom - 1, rect.Width, 1), color);
// left side
spriteBatch.Draw(
whiteTexture, new Rectangle(rect.Left, rect.Top, 1, rect.Height), color);
// right side
spriteBatch.Draw(
whiteTexture, new Rectangle(rect.Right - 1, rect.Top, 1, rect.Height), color);
}
}
}
}