A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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  1. using Microsoft.Xna.Framework.Content;
  2. using Microsoft.Xna.Framework.Graphics;
  3. namespace SemiColinGames {
  4. class Textures {
  5. public static Texture2D Player;
  6. public static Texture2D Background1;
  7. public static Texture2D Background2;
  8. public static Texture2D Cemetery;
  9. public static Texture2D Crypt;
  10. public static Texture2D Dungeon;
  11. public static Texture2D Forest;
  12. public static Texture2D Garden;
  13. public static Texture2D Grassland;
  14. public static Texture2D Ruins;
  15. public static Texture2D Sewer;
  16. public static Texture2D Temple;
  17. public static Texture2D Village;
  18. public static SpriteFont DebugFont;
  19. public static void Load(ContentManager content) {
  20. Player = content.Load<Texture2D>("sprites/ccg/ninja_female");
  21. Background1 = content.Load<Texture2D>("backgrounds/anokolisa/grassland_bg1");
  22. Background2 = content.Load<Texture2D>("backgrounds/anokolisa/grassland_bg2");
  23. Cemetery = content.Load<Texture2D>("tiles/anokolisa/cemetery");
  24. Crypt = content.Load<Texture2D>("tiles/anokolisa/crypt");
  25. Dungeon = content.Load<Texture2D>("tiles/anokolisa/dungeon");
  26. Forest = content.Load<Texture2D>("tiles/anokolisa/forest");
  27. Garden = content.Load<Texture2D>("tiles/anokolisa/garden");
  28. Grassland = content.Load<Texture2D>("tiles/anokolisa/grassland");
  29. Ruins = content.Load<Texture2D>("tiles/anokolisa/ruins");
  30. Sewer = content.Load<Texture2D>("tiles/anokolisa/sewer");
  31. Temple = content.Load<Texture2D>("tiles/anokolisa/temple");
  32. Village = content.Load<Texture2D>("tiles/anokolisa/village");
  33. DebugFont = content.Load<SpriteFont>("font");
  34. }
  35. }
  36. }