2020-01-18 03:41:45 +00:00
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using System;
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namespace SemiColinGames {
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class FpsCounter {
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2020-03-07 17:40:21 +00:00
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private readonly int[] frameTimes = new int[60];
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2020-01-18 03:41:45 +00:00
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private double fps = 0;
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private int idx = 0;
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public int Fps {
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get => (int) Math.Ceiling(fps);
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}
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public void Update() {
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var now = Environment.TickCount; // ms
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if (frameTimes[idx] != 0) {
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var timeElapsed = now - frameTimes[idx];
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fps = 1000.0 * frameTimes.Length / timeElapsed;
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}
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frameTimes[idx] = now;
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idx = (idx + 1) % frameTimes.Length;
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}
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}
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}
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