2019-12-17 20:37:32 +00:00
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using Microsoft.Xna.Framework;
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using System;
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2019-12-09 01:04:22 +00:00
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namespace Jumpy {
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class Camera {
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2019-12-17 20:37:32 +00:00
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private Rectangle bbox = new Rectangle(0, 0, 1920 / 6, 1080 / 6);
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public int Width { get => bbox.Width; }
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public int Height { get => bbox.Height; }
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public int Left { get => bbox.Left; }
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public void Update(GameTime time, Point player) {
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int diff = player.X - bbox.Center.X;
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// TODO: use the actual center of the player's bbox.
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if (Math.Abs(diff) > 16) {
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bbox.Offset((int) (diff * 0.1), 0);
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}
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if (bbox.Left < 0) {
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bbox.Offset(-bbox.Left, 0);
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}
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Debug.Toast($"p: {player.X} c: {bbox.Center.X}");
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}
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2019-12-09 01:04:22 +00:00
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}
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}
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