2020-01-18 03:41:45 +00:00
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using Microsoft.Xna.Framework;
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using System;
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// Good background reading, eventually:
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// https://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
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namespace SemiColinGames {
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class Camera {
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2020-02-11 22:06:17 +00:00
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// Screen size in pixels is 1920x1080 divided by 4.
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private Rectangle bbox = new Rectangle(0, 0, 480, 270);
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2020-01-18 03:41:45 +00:00
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public int Width { get => bbox.Width; }
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public int Height { get => bbox.Height; }
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public int Left { get => bbox.Left; }
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2020-02-04 22:37:42 +00:00
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public int Top { get => bbox.Top; }
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2020-02-27 20:46:16 +00:00
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public Point HalfSize { get => new Point(Width / 2, Height / 2); }
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2020-01-18 03:41:45 +00:00
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2020-02-11 22:06:17 +00:00
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public Matrix Projection {
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get => Matrix.CreateOrthographicOffCenter(Left, Left + Width, Height, 0, -1, 1);
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}
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2020-01-29 23:01:41 +00:00
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public void Update(Point player, int worldWidth) {
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2020-01-18 03:41:45 +00:00
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int diff = player.X - bbox.Center.X;
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if (Math.Abs(diff) > 16) {
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bbox.Offset((int) (diff * 0.1), 0);
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}
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if (bbox.Left < 0) {
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bbox.Offset(-bbox.Left, 0);
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}
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2020-01-29 23:01:41 +00:00
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if (bbox.Right > worldWidth) {
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bbox.Offset(worldWidth - bbox.Right, 0);
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}
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2020-01-29 21:32:15 +00:00
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Debug.AddToast($"p: {player.X}, {player.Y} c: {bbox.Center.X}");
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2020-01-18 03:41:45 +00:00
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}
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}
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}
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