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using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics;
namespace SemiColinGames { class Textures {
public static Texture2D Player;
// Backgrounds are indexed by draw order; the first element should be drawn furthest back.
public static Texture2D[] Backgrounds = new Texture2D[4];
public static Texture2D Cemetery; public static Texture2D Crypt; public static Texture2D Dungeon; public static Texture2D Forest; public static Texture2D Garden; public static Texture2D Grassland; public static Texture2D Ruins; public static Texture2D Sewer; public static Texture2D Temple; public static Texture2D Village;
public static SpriteFont DebugFont;
public static void Load(ContentManager content) { Player = content.Load<Texture2D>("sprites/ccg/ninja_female");
Backgrounds[0] = content.Load<Texture2D>("backgrounds/szadiart/pf4/background1_day"); Backgrounds[1] = content.Load<Texture2D>("backgrounds/szadiart/pf4/background2a_day"); Backgrounds[2] = content.Load<Texture2D>("backgrounds/szadiart/pf4/background3_day"); Backgrounds[3] = content.Load<Texture2D>("backgrounds/szadiart/pf4/background4_day");
Cemetery = content.Load<Texture2D>("tiles/anokolisa/cemetery"); Crypt = content.Load<Texture2D>("tiles/anokolisa/crypt"); Dungeon = content.Load<Texture2D>("tiles/anokolisa/dungeon"); Forest = content.Load<Texture2D>("tiles/anokolisa/forest"); Garden = content.Load<Texture2D>("tiles/anokolisa/garden"); Grassland = content.Load<Texture2D>("tiles/anokolisa/grassland"); Ruins = content.Load<Texture2D>("tiles/anokolisa/ruins"); Sewer = content.Load<Texture2D>("tiles/anokolisa/sewer"); Temple = content.Load<Texture2D>("tiles/anokolisa/temple"); Village = content.Load<Texture2D>("tiles/anokolisa/village");
DebugFont = content.Load<SpriteFont>("font"); } } }
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