204 lines
3.7 KiB
Lua
204 lines
3.7 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
|
||
version 32
|
||
__lua__
|
||
-- library
|
||
|
||
black = 0
|
||
dark_blue = 1
|
||
dark_purple = 2
|
||
dark_green = 3
|
||
brown = 4
|
||
dark_gray = 5
|
||
light_gray = 6
|
||
white = 7
|
||
red = 8
|
||
orange = 9
|
||
yellow = 10
|
||
green = 11
|
||
blue = 12
|
||
indigo = 13
|
||
pink = 14
|
||
peach = 15
|
||
|
||
function print_ctr(s,y,c)
|
||
print(s,64 - #s * 2,y,c)
|
||
end
|
||
-->8
|
||
-- game code
|
||
|
||
bg = blue
|
||
|
||
function _init()
|
||
-- button-press initial delay
|
||
poke(0x5f5c, 2)
|
||
-- button-press repeat
|
||
poke(0x5f5d, 2)
|
||
init_world()
|
||
end
|
||
|
||
function init_world()
|
||
player = {}
|
||
player.x = 36
|
||
player.y = 16
|
||
player.spr = 1
|
||
|
||
drops = {}
|
||
ramps = {}
|
||
levers = {}
|
||
|
||
add_ramp(70,25,40,-5)
|
||
|
||
add_ramp(50,20,15,10)
|
||
add_ramp(60,50,15,-15)
|
||
add_ramp(52,60,14,0)
|
||
add_ramp(45,75,10,30)
|
||
|
||
add_ramp(64,76,0,10)
|
||
add_ramp(64,86,6,0)
|
||
add_ramp(70,76,0,10)
|
||
|
||
add_lever(30,30,20)
|
||
end
|
||
|
||
function add_ramp(x,y,dx,dy)
|
||
r = {}
|
||
r.x = x
|
||
r.y = y
|
||
r.dx = dx
|
||
r.dy = dy
|
||
add(ramps, r)
|
||
end
|
||
|
||
function add_lever(x,y,len)
|
||
l = {}
|
||
l.x = x
|
||
l.y = y
|
||
l.len = len
|
||
l.angle = 0.06
|
||
l.weight = 0
|
||
add(levers, l)
|
||
end
|
||
|
||
function _update()
|
||
update_player()
|
||
update_drops()
|
||
foreach(levers, update_lever)
|
||
end
|
||
|
||
function update_player()
|
||
if btn(0) then
|
||
player.x -= 1
|
||
end
|
||
if btn(1) then
|
||
player.x += 1
|
||
end
|
||
if btn(2) then
|
||
player.y -= 1
|
||
end
|
||
if btn(3) then
|
||
player.y += 1
|
||
end
|
||
player.x = mid(0, player.x, 127)
|
||
player.y = mid(0, player.y, 127)
|
||
|
||
if btnp(🅾️) then
|
||
drop = {}
|
||
drop.x = player.x
|
||
drop.y = player.y
|
||
add(drops, drop)
|
||
end
|
||
end
|
||
|
||
function update_lever(l)
|
||
weight = 0
|
||
for i=0,l.len do
|
||
x = l.x + i
|
||
y = l.y + i * sin(l.angle) - 1
|
||
while pget(x, y) == white do
|
||
weight += 1
|
||
y -= 1
|
||
end
|
||
end
|
||
l.weight = weight
|
||
end
|
||
|
||
function update_drop(d)
|
||
if d.y == 127 or pget(d.x,d.y+1) == bg then
|
||
d.y += 1
|
||
return
|
||
end
|
||
|
||
left = pget(d.x-1,d.y) == bg and pget(d.x-1,d.y+1) == bg
|
||
right = pget(d.x+1,d.y) == bg and pget(d.x+1,d.y+1) == bg
|
||
|
||
if left and right then
|
||
d.y += 1
|
||
if rnd() < 0.5 then
|
||
d.x -= 1
|
||
else
|
||
d.x += 1
|
||
end
|
||
elseif left then
|
||
d.y += 1
|
||
d.x -= 1
|
||
elseif right then
|
||
d.y += 1
|
||
d.x += 1
|
||
end
|
||
end
|
||
|
||
function update_drops()
|
||
draw_world()
|
||
new_drops = {}
|
||
for i=1,#drops do
|
||
d = drops[i]
|
||
oldx = d.x
|
||
oldy = d.y
|
||
update_drop(d)
|
||
if d.y < 128 then
|
||
add(new_drops, d)
|
||
end
|
||
pset(oldx, oldy, bg)
|
||
pset(d.x, d.y, white)
|
||
end
|
||
drops = new_drops
|
||
end
|
||
|
||
function _draw()
|
||
draw_world()
|
||
spr(player.spr,player.x-1,player.y-1)
|
||
print("("..player.x..","..player.y..")", 1, 1, white)
|
||
print("drops: "..#drops, 1, 7, white)
|
||
end
|
||
|
||
function draw_world()
|
||
cls(bg)
|
||
foreach(drops, draw_drop)
|
||
foreach(ramps, draw_ramp)
|
||
foreach(levers, draw_lever)
|
||
end
|
||
|
||
function draw_drop(drop)
|
||
pset(drop.x, drop.y, white)
|
||
end
|
||
|
||
function draw_ramp(r)
|
||
line(r.x,r.y,r.x+r.dx,r.y+r.dy,brown)
|
||
end
|
||
|
||
function draw_lever(l)
|
||
dx = l.len * cos(l.angle)
|
||
dy = l.len * sin(l.angle)
|
||
line(l.x,l.y,l.x+dx,l.y+dy,brown)
|
||
circ(l.x,l.y,1,black)
|
||
print(""..l.weight,1,13,red)
|
||
end
|
||
|
||
__gfx__
|
||
000000000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||
00000000aaa000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||
007007000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|