make drops flow a little better
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parent
a0c8c7db53
commit
14189a67ae
50
drip.p8
50
drip.p8
@ -13,9 +13,9 @@ end
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function _init()
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-- button-press initial delay
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poke(0x5f5c, 2)
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poke(0x5f5c, 1)
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-- button-press repeat
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poke(0x5f5d, 2)
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poke(0x5f5d, 1)
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init_world()
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end
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@ -25,16 +25,16 @@ function _update()
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end
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function update_player()
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if (btn(0)) then
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if btn(0) then
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player.x -= 1
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end
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if (btn(1)) then
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if btn(1) then
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player.x += 1
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end
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if (btn(2)) then
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if btn(2) then
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player.y -= 1
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end
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if (btn(3)) then
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if btn(3) then
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player.y += 1
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end
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if (player.y < 0) player.y = 0
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@ -46,6 +46,7 @@ function update_player()
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drop = {}
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drop.x = player.x
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drop.y = player.y
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drop.momentum = 0
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found_drop = false
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for i=1,#drops do
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if (drops[i].x == player.x and drops[i].y == player.y) then
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@ -59,20 +60,31 @@ function update_player()
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end
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end
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function update_drop(drop)
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drop.y += 1
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return drop.y < 128
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end
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function update_drops()
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new_drops = {}
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cls()
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draw_drops()
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for i=1,#drops do
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result = update_drop(drops[i])
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if result then
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add(new_drops, drops[i])
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drop = drops[i]
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try_left = rnd() < 0.5
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if pget(drop.x, drop.y+1) == black then
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drop.y += 1
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elseif try_left and drop.x > 0 then
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if pget(drop.x-1, drop.y+1) == black then
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drop.x -= 1
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drop.y += 1
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elseif pget(drop.x-1, drop.y) == black then
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drop.x -= 1
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end
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elseif drop.x < 127 then
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if pget(drop.x+1, drop.y+1) == black then
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drop.x += 1
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drop.y += 1
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elseif pget(drop.x+1, drop.y) == black then
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drop.x += 1
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end
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end
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drops = new_drops
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if drop.y > 127 then drop.y = 127 end
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end
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end
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function _draw()
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@ -89,6 +101,12 @@ end
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function draw_drops()
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foreach(drops,draw_drop)
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circfill(94, 94, 3, green)
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line(20, 20, 90, 60)
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line(20, 21, 90, 61)
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print("hello there", 63, 63, yellow)
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end
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function draw_drop(drop)
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