add momentum to sideways movement
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14189a67ae
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0d902cb2bd
37
drip.p8
37
drip.p8
@ -15,7 +15,7 @@ function _init()
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-- button-press initial delay
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-- button-press initial delay
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poke(0x5f5c, 1)
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poke(0x5f5c, 1)
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-- button-press repeat
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-- button-press repeat
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poke(0x5f5d, 1)
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poke(0x5f5d, 2)
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init_world()
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init_world()
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end
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end
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@ -66,21 +66,34 @@ function update_drops()
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for i=1,#drops do
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for i=1,#drops do
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drop = drops[i]
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drop = drops[i]
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try_left = rnd() < 0.5
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try_left = rnd() < 0.5
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if drop.momentum == 0 then
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if try_left then
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drop.momentum = -1
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else
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drop.momentum = 1
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end
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end
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if pget(drop.x, drop.y+1) == black then
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if pget(drop.x, drop.y+1) == black then
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drop.y += 1
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drop.y += 1
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elseif try_left and drop.x > 0 then
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elseif try_left and drop.x > 0 and
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if pget(drop.x-1, drop.y+1) == black then
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pget(drop.x-1, drop.y+1) == black then
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drop.x -= 1
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drop.y += 1
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elseif drop.x < 127 and
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pget(drop.x+1, drop.y+1) == black then
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drop.x += 1
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drop.y += 1
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elseif drop.momentum == -1 then
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if drop.x > 0 and pget(drop.x-1, drop.y) == black then
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drop.x -= 1
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drop.x -= 1
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drop.y += 1
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else
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elseif pget(drop.x-1, drop.y) == black then
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drop.momentum = 0
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drop.x -= 1
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end
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end
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elseif drop.momentum == 1 then
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elseif drop.x < 127 then
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if drop.x < 127 and pget(drop.x+1, drop.y) == black then
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if pget(drop.x+1, drop.y+1) == black then
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drop.x += 1
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drop.y += 1
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elseif pget(drop.x+1, drop.y) == black then
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drop.x += 1
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drop.x += 1
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else
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drop.momentum = 0
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end
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end
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end
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end
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if drop.y > 127 then drop.y = 127 end
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if drop.y > 127 then drop.y = 127 end
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