;------------------------------ Header File --------------------------------- ; This is basically a combo of MarctheMER's and Neviksti's header files ; Perhaps reading their's will also help your understanding of the header, ; but I believe this will be the simplest method of defining your header, ; as Marc's doesn't provide a full explanation, and Neviksti's can be ; a bit more difficult for beginners (using the WLA directives is easier). ;---------------------------------------------------------------------------- ;==LoRom== ; We'll get to HiRom some other time. .MEMORYMAP ; Begin describing the system architecture. SLOTSIZE $8000 ; The slot is $8000 bytes in size. More details on slots later. DEFAULTSLOT 0 ; There's only 1 slot in SNES, there are more in other consoles. SLOT 0 $8000 ; Define's Slot 0's starting address. .ENDME ; End MemoryMap definition .ROMBANKSIZE $8000 ; Every ROM bank is 32 KBytes in size .ROMBANKS 8 ; 2 Mbits - Tell WLA we want to use 8 ROM Banks .SNESHEADER ID "SNES" ; 1-4 letter string, just leave it as "SNES" NAME "PEW PEW " ; Program Title - can't be over 21 bytes, ; "123456789012345678901" ; use spaces for unused bytes of the name. SLOWROM LOROM CARTRIDGETYPE $00 ; $00 = ROM only, see WLA documentation for others ROMSIZE $08 ; $08 = 2 Mbits, see WLA doc for more.. SRAMSIZE $00 ; No SRAM see WLA doc for more.. COUNTRY $01 ; $01 = U.S. $00 = Japan, that's all I know LICENSEECODE $00 ; Just use $00 VERSION $00 ; $00 = 1.00, $01 = 1.01, etc. .ENDSNES .SNESNATIVEVECTOR ; Define Native Mode interrupt vector table COP EmptyHandler BRK EmptyHandler ABORT EmptyHandler NMI VBlankHandler IRQ EmptyHandler .ENDNATIVEVECTOR .SNESEMUVECTOR ; Define Emulation Mode interrupt vector table COP EmptyHandler ABORT EmptyHandler NMI EmptyHandler RESET Start IRQBRK EmptyHandler .ENDEMUVECTOR .BANK 0 SLOT 0 ; Defines the ROM bank and the slot it is inserted in memory. .ORG 0 ; .ORG 0 is really $8000, because the slot starts at $8000 .SECTION "EmptyVectors" SEMIFREE EmptyHandler: rti .ENDS .EMPTYFILL $00