Colin McMillen
fe0ae0d008
More realistic background.
2015-05-24 14:44:26 -04:00
Colin McMillen
ffd584c19e
Re-enable the background, and scroll it.
2015-05-24 13:22:42 -04:00
Colin McMillen
dceedf64ba
Use proper sprites.
2015-05-24 10:43:25 -04:00
Colin McMillen
77ee989fb0
Add pcx2snes to build script.
2015-05-23 18:13:38 -04:00
Colin McMillen
788d4a884b
Add an airplane tile.
2015-05-23 18:00:49 -04:00
Colin McMillen
41155fadec
Add a happy-face tile.
2015-05-23 17:17:39 -04:00
Colin McMillen
ace9287755
Rename InitSNES.asm -> init.asm
2015-05-23 15:42:47 -04:00
Colin McMillen
abd636a93e
Add more DMA registers. Add links to docs.
2015-05-23 15:38:27 -04:00
Colin McMillen
2da42f1eb1
Add a "ship" and let the player move around.
...
This includes some tile / palette data in a separate file and some code
for DMA'ing that data into VRAM. This is used to render a "ship" (white
circle) that the player can move around with the D-Pad.
Added a whole bunch of named registers (& documentation for them) to
registers.asm.
2015-05-23 14:00:43 -04:00
Colin McMillen
1925869fb6
Add registers.asm file. Refer to registers by name.
2015-05-22 19:39:43 -04:00
Colin McMillen
1ab6ee37f3
Set background color on every frame.
...
Make some comments more clear.
2015-05-22 15:09:14 -04:00
Colin McMillen
8a646c4266
Tweak comments in header.asm.
2015-05-22 14:24:25 -04:00
Colin McMillen
61b82e2d6f
mv header.inc -> header.asm
2015-05-22 14:08:57 -04:00
Colin McMillen
ab032a4348
Refactor SetBackgroundColor.
...
Some other minor comment clarifications & code formatting.
2015-05-22 13:34:37 -04:00
Colin McMillen
424ddce8fb
Initial import.
2015-05-22 12:49:40 -04:00