217 lines
4.0 KiB
NASM
217 lines
4.0 KiB
NASM
|
.INCLUDE "header.inc"
|
||
|
.INCLUDE "InitSNES.asm"
|
||
|
|
||
|
; Memory layout:
|
||
|
; 00-0F: scratch space for functions.
|
||
|
; 10-13: controller state.
|
||
|
; 14-17: 32-bit counter of vblanks.
|
||
|
; 20-22: [rgb] color values to use for background color.
|
||
|
|
||
|
;========================
|
||
|
; Start
|
||
|
;========================
|
||
|
|
||
|
.BANK 0 SLOT 0
|
||
|
.ORG 0
|
||
|
.SECTION "MainCode"
|
||
|
|
||
|
|
||
|
Start:
|
||
|
InitSNES ; Initialize SNES.
|
||
|
|
||
|
; Set the background color.
|
||
|
; $2121 is the color palette selection register [CGADD].
|
||
|
; Storing 0 because that's the SNES background color.
|
||
|
stz $2121
|
||
|
|
||
|
; Turn on the screen.
|
||
|
; $2100: Screen display register [INIDISP]
|
||
|
;
|
||
|
; Format: x000bbbb
|
||
|
; x: 0 = screen on, 1 = screen off, bbbb: Brightness ($0-$F)
|
||
|
lda #%00001111
|
||
|
sta $2100
|
||
|
|
||
|
; Enable NMI interrupt & joypad.
|
||
|
; Register $4200: Counter enable [NMITIMEN]
|
||
|
; n-vh---j n: NMI interrupt enable v: vertical counter enable
|
||
|
; h: horizontal counter enable j: joypad enable
|
||
|
lda #$81
|
||
|
sta $4200
|
||
|
|
||
|
; Store zeroes to the controller status registers.
|
||
|
; TODO(mcmillen): is this needed?
|
||
|
stz $4218
|
||
|
stz $4219
|
||
|
|
||
|
; Write something recognizable into our scratch space.
|
||
|
jsr FillScratch
|
||
|
|
||
|
|
||
|
Loop:
|
||
|
wai
|
||
|
jmp Loop
|
||
|
|
||
|
|
||
|
VBlankHandler:
|
||
|
jsr VBlankCounter ; DEBUG
|
||
|
jsr JoypadHandler
|
||
|
jsr SetBackgroundColor
|
||
|
; jsr FillScratch ; DEBUG
|
||
|
rti
|
||
|
|
||
|
|
||
|
VBlankCounter:
|
||
|
; Keeps a counter of how many VBlanks we've done.
|
||
|
inc $14
|
||
|
lda $14
|
||
|
cmp #$00
|
||
|
bne VBlankCounterDone
|
||
|
inc $15
|
||
|
lda $15
|
||
|
cmp #$00
|
||
|
bne VBlankCounterDone
|
||
|
inc $16
|
||
|
lda $16
|
||
|
cmp #$00
|
||
|
bne VBlankCounterDone
|
||
|
inc $17
|
||
|
VBlankCounterDone:
|
||
|
rts
|
||
|
|
||
|
|
||
|
JoypadHandler:
|
||
|
; $4218: Joypad #1 status [JOY1L]
|
||
|
; Format: AXLR0000
|
||
|
; $4219: Joypad #1 status [JOY1H]
|
||
|
; Format: BYsSudlr (s=select, S=start, udlr = joypad)
|
||
|
; Joypad #2 status is $421A [JOY2L] and $421B [JOY2H].
|
||
|
jsr JoypadDebug ; DEBUG
|
||
|
|
||
|
; TODO(mcmillen): read joypad from local memory instead of registers?
|
||
|
JoypadUp:
|
||
|
lda $4219
|
||
|
and #$08 ; Up
|
||
|
cmp #$08
|
||
|
bne JoypadDown ; Button not pressed.
|
||
|
lda $20
|
||
|
cmp #31
|
||
|
beq JoypadDown ; Value saturated.
|
||
|
inc $20
|
||
|
|
||
|
JoypadDown:
|
||
|
lda $4219
|
||
|
and #$04 ; Down
|
||
|
cmp #$04
|
||
|
bne JoypadLeft ; Button not pressed.
|
||
|
lda $20
|
||
|
cmp #0
|
||
|
beq JoypadLeft ; Value saturated.
|
||
|
dec $20
|
||
|
|
||
|
JoypadLeft:
|
||
|
lda $4219
|
||
|
and #$02 ; Left
|
||
|
cmp #$02
|
||
|
bne JoypadRight ; Button not pressed.
|
||
|
lda $22
|
||
|
cmp #0
|
||
|
beq JoypadRight ; Value saturated.
|
||
|
dec $22
|
||
|
|
||
|
JoypadRight:
|
||
|
lda $4219
|
||
|
and #$01
|
||
|
cmp #$01 ; Right
|
||
|
bne JoypadB ; Button not pressed.
|
||
|
lda $22
|
||
|
cmp #31
|
||
|
beq JoypadB ; Value saturated.
|
||
|
inc $22
|
||
|
|
||
|
JoypadB:
|
||
|
lda $4219
|
||
|
and #$80 ; B
|
||
|
cmp #$80
|
||
|
bne JoypadY ; Button not pressed.
|
||
|
lda $21
|
||
|
cmp #31
|
||
|
beq JoypadY ; Value saturated.
|
||
|
inc $21
|
||
|
|
||
|
JoypadY:
|
||
|
lda $4219
|
||
|
and #$40 ; Y
|
||
|
cmp #$40
|
||
|
bne JoypadDone ; Button not pressed.
|
||
|
lda $21
|
||
|
cmp #0
|
||
|
beq JoypadDone
|
||
|
dec $21
|
||
|
|
||
|
JoypadDone:
|
||
|
rts
|
||
|
|
||
|
|
||
|
JoypadDebug:
|
||
|
; Load joypad registers into RAM for easier inspection.
|
||
|
lda $4218
|
||
|
sta $10
|
||
|
lda $4219
|
||
|
sta $11
|
||
|
lda $421A
|
||
|
sta $12
|
||
|
lda $421B
|
||
|
sta $13
|
||
|
rts
|
||
|
|
||
|
|
||
|
SetBackgroundColor:
|
||
|
; $20 $21 $22 are R, G, B, as appropriate.
|
||
|
; The color format is 15-bit: [0bbbbbgg][gggrrrrr]
|
||
|
; We store the low-order byte first.
|
||
|
lda $20 ; RED
|
||
|
sta $00
|
||
|
lda $22 ; BLUE
|
||
|
asl
|
||
|
asl
|
||
|
sta $01
|
||
|
lda $21 ; GREEN.
|
||
|
; First store the high-order bits of green into $01.
|
||
|
lsr
|
||
|
lsr
|
||
|
lsr
|
||
|
ora $01
|
||
|
pha ; push 1
|
||
|
; Now store the low-order bits into $00.
|
||
|
lda $21
|
||
|
and #%00000111
|
||
|
asl
|
||
|
asl
|
||
|
asl
|
||
|
asl
|
||
|
asl
|
||
|
ora $00
|
||
|
pha ; push 2
|
||
|
|
||
|
; Now store the two values from the stack into the palette.
|
||
|
pla ; pull 2
|
||
|
sta $2122
|
||
|
pla ; pull 1
|
||
|
sta $2122
|
||
|
rts
|
||
|
|
||
|
|
||
|
FillScratch:
|
||
|
lda #$42 ; B
|
||
|
ldx #0
|
||
|
FillScratchLoop:
|
||
|
sta $00,X
|
||
|
inx
|
||
|
cpx #$10
|
||
|
bne FillScratchLoop
|
||
|
rts
|
||
|
|
||
|
.ENDS
|
||
|
|